The Good, the Bad, and the Dead
I’m going to show you the real New York – witty, smart, and international – like any metropolis. Tell me this: where in Europe can you find old Hungary, old Russia, old France, old Italy? In Europe you’re trying to copy America, you’re almost American. But here you’ll find Europeans who immigrated a hundred years ago – and we haven’t spoiled them. Oh, Gio! You must see why I love New York.
Because the whole world’s in New York.
― Oriana Fallaci
The Dead —There’s the good and there’s the bad, and then there’s the Dead. The Damned. Kindred. The worms of the Big Apple.
The Living— Mundanes. Humans. Kine. The Good, the Bad, and the Dying. The living have many names, and even in a city as swelling with Kindred as New York, they outnumber the Dead, a hundred thousand to one.
The Slaves— An overview of Ghouls and their standing in the city. Addicts. Servitors. Champions. Human monsters. Ghouls are many things to many people. Kindred society as a whole defines them as property, yet actual opinion among the All Night Society is as varied as the Kindred themselves.
The City— An overview of territories in the city. The Kindred of New York guard their Domains jealously. After all, the Big Apple can only be sliced into so many pieces.
Timeline— The Apple was old and thriving when the colonies revolted, and yet some residents of the city are older still. The lessons of history should never be ignored, but New York’s Dead should remain particularly attentive to its turnings; after all, a full third of the Kindred in the city were Embraced in the mid 20th century or earlier.
Death and Taxes— An overview of the Finally Dead Prince’s government, the offices employed and those who filled them. Bradley did not rule through force alone. His regime is highly organized and efficient, or at least, it was until he was destroyed at the Danse Macabre.
PC builds for act 2 — Pretty self explanatory.
Writing Etiquette — How Ima keep this game coherent.
But wait, what about rolling? — I explain how this is going to work.
Contributions— my system for rewarding those who contribute things to the story